December 11, 2010:
- Cloths can be whatever thing you want. Doing experiments with deformable stuff trying to mimic the behavior of metals and plastics.
November 22, 2010:
- Working with rigid bodies. You can get more and more control as you go deeper into the configurations.
November 13, 2010:
- I´ve inverted the order …
The content
One of the forgotten aspects of photorealism is one thing non related to cameras, lights or that kind of things. A strong modulator of our perception is simply the content of our images, in the sense of “what we put there”. Not our artistic intention, just the things we …
This is a work in progress I´m working now.
It involves a Sea Harrier and its pilot, who will fly in unusual and dangerous conditions.
Right now I´m modeling and texturing the aircraft and the environment.
…
April 1st: First stage of rigging (aircraft)
It shows the rigging of the aerodinamic control of the aircraft, …
I´ve started to work in an image for the contest of CGSociety: “NVArt 05 – Accelerate“.
The leit motiv of this initiative is “Images of future transport – In the style of Syd Mead”.
If you don´t know Syd´s work you can go to www.sydmead.com and to see more about him. In …
Photorealism
First thing about photorealism is to decide if our work it will be “photoreal” or “real to our eyes”.
Two things are some different. I mean, the simple experiment of taking a photography to something and its further comparison with the original it will show what it implies. But before to …
Ta Te Ti.
Estoy en la afortunada posición de poder elegir quien trabajará conmigo.
Muchas veces el camino se facilita porque conozco a álguien, o porque quien conozco a su vez conoce a álguien más, con lo cual continuamos con la tradición de amucharnos entre los que nos conocemos, que no es …
There is no excerpt because this is a protected post.
Once I´ve heard from an Art Director these words: “I don´t have schedules, for me the creativity can´t be leashed to 9AM to 5PM, I create my best material late at night.”
Bullshit!
Since we work as a team, this kind of ideas should be a warning for us.
A lot of …
3D without a life produces non interesting things.






