Houdini: A personal learning path.

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December 11, 2010:
- Cloths can be whatever thing you want.  Doing experiments with deformable stuff trying to mimic the behavior of metals and plastics.
November 22, 2010:
- Working with rigid bodies.  You can get more and more control as you go deeper into the configurations.
November 13, 2010:
- I´ve inverted the order …

About Photorealism (II)

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The content

One of the forgotten aspects of photorealism is one thing non related to cameras, lights or that kind of things. A strong modulator of our perception is simply the content of our images, in the sense of  “what we put there”. Not our artistic intention, just the things we …

WIP – “The flight”

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This is a work in progress I´m working now.
It involves a Sea Harrier and its pilot, who will fly in unusual and dangerous conditions.
Right now I´m modeling and texturing the aircraft and the environment.


April 1st: First stage of rigging (aircraft)

It shows the rigging of the aerodinamic control of the aircraft, …

Image for “NVArt 05: Accelerate”

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I´ve started to work in an image for the contest of CGSociety: “NVArt 05 – Accelerate“.
The leit motiv of this initiative is “Images of future transport – In the style of Syd Mead”.
If you don´t know Syd´s work you can go to www.sydmead.com and to see more about him. In …

About Photorealism (I)

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Photorealism
First thing about photorealism is to decide if our work it will be “photoreal” or “real to our eyes”.
Two things are some different. I mean, the simple experiment of taking a photography to something and its further comparison with the original it will show what it implies. But before to …

Buscando trabajo (Spanish)

Ta Te Ti.
Estoy en la afortunada posición de poder elegir quien trabajará conmigo.
Muchas veces el camino se facilita porque conozco a álguien, o porque quien conozco a su vez conoce a álguien más, con lo cual continuamos con la tradición de amucharnos entre los que nos conocemos, que no es …

Protected: The variable

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There is no excerpt because this is a protected post.

Fixed hours are not arty

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Once I´ve heard from an Art Director these words: “I don´t have schedules, for me the creativity can´t be leashed to 9AM to 5PM, I create my best material late at night.”
Bullshit!
Since we work as a team, this kind of ideas should be a warning for us.
A lot of …

Life balance is not a bad thing (I)

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3D without a life produces non interesting things.